Tuesday 25 May 2010

Release candidate 1 - soon

The title of this post has to be the kiss of death but I do intend on having release candidate version 1 of The Machine ready really soon. I'd still like to add some more features but these can be added in later.

To 'celebrate' here's a few artlets I've been working on.

Friday 14 May 2010

Trying to be clever

Hey, I sold another copy of Block A Drop Christmas Rush...in May :o

Anyway, we at Bumpkin labs are still working hard on our new iPhone shooter project. Obviously that's not a project that involves shooting iPhones. It's going pretty well but my reluctance to learn anything new means I avoided using any kind of physics engine to model the in game entities, and now I'm paying the price.

I have a fairly complex collision set to deal with involving irregular polygons (regular ones are just boring) so now I'm having to invent complex ways to detect collisions. Again because of my lazyness means that enemies are just exploding randomly at the moment and causing the player damage. I need to work more on this but I'm confident I'll get it finished by mid-year and polished for autumn!

I've also made some good progress with menus and the like, getting some of the best UI feedback from testers that I've ever had! Some of the sound effects are also in there which have added tons of atmosphere and "Umph!" to the gameplay.

Expect more news with possibly first screenshots soon...ish!