We're no longer using blogger as a blog at the moment.
You can find us at our new home at http://www.bumpkinbrothers.com !
Wednesday, 22 June 2011
Friday, 4 February 2011
Indie Games at Get Games Go
Get Games Go have just launched their Indie Games service which will hopefully raise awareness and bring focus to the endevours of independent games developers like us. They've got some exciting ideas for the future so pop along and take a look.

As I mentioned yesterday they're launching the service with some great indie game sales - including The Machine with a 50% off - http://www.getgamesgo.com/catalogue/game/machine

As I mentioned yesterday they're launching the service with some great indie game sales - including The Machine with a 50% off - http://www.getgamesgo.com/catalogue/game/machine
Thursday, 3 February 2011
The Machine - discounted at Get Games Go
You can currently get The Machine with a 50% discount at Get Games Go - as well as a load of other Indie bargains. Pop over and take a look here -http://www.getgamesgo.com/catalogue/game/machine
Thursday, 13 January 2011
Wednesday, 5 January 2011
Happy new year!
Thanks to everyone who's supported us during 2010.
Here's a new review of The Machine from www.freehry.com any Czech readers - http://freehry.doupe.zive.cz/recenze/the-machine-zabava-se-strojem-na-kostky/
(Note - there are a few adult games on this site... but please buy The Machine as well.)
Here's a new review of The Machine from www.freehry.com any Czech readers - http://freehry.doupe.zive.cz/recenze/the-machine-zabava-se-strojem-na-kostky/
(Note - there are a few adult games on this site... but please buy The Machine as well.)
Thursday, 16 December 2010
Wednesday, 15 December 2010
Do you have the baubles?
The Machine has just received its Christmas update! We’re proud to announce that there are now -
15 new ‘overtime’ levels, which even the most hardcore machinist should find taxing.
2 new machine pieces - move blocks through space and time with the teleporter and wrap them up with the wrapper!
3 new awesome tunes to listen to as you build
New customisation options let you control the look of the world, as well as letting you try out 2 new ‘themes’ - want to play in space or out at sea? Now you can!
The new level structure makes it easier to try out different levels if you get stuck.
And if this wasn’t enough - we’ve added snow!!!
15 new ‘overtime’ levels, which even the most hardcore machinist should find taxing.
2 new machine pieces - move blocks through space and time with the teleporter and wrap them up with the wrapper!
3 new awesome tunes to listen to as you build
New customisation options let you control the look of the world, as well as letting you try out 2 new ‘themes’ - want to play in space or out at sea? Now you can!
The new level structure makes it easier to try out different levels if you get stuck.
And if this wasn’t enough - we’ve added snow!!!
Friday, 19 November 2010
The Machine reviews by Captain D
Captain D has posted a review of The Machine at http://captaind-pc-gaming.blogspot.com/2010/11/indie-puzzle-game-review-machine.html
Pop on over and take a look at what he's got to say :)
Pop on over and take a look at what he's got to say :)
Tuesday, 16 November 2010
The Machine - Community Levels.
Wow! The community levels that are appearing at the moment are fab. After spending ages developing the game it’s great to be able to play levels we have no idea how to complete.
We’re working on a little update for The Machine at the moment. We’ll announce just what soon. But currently we’re in danger of dropping behind schedule because we’re playing your great levels.
Better get back to it now, the Bossatron approaches.
We’re working on a little update for The Machine at the moment. We’ll announce just what soon. But currently we’re in danger of dropping behind schedule because we’re playing your great levels.
Better get back to it now, the Bossatron approaches.
The Machine 1.02 released
The Machine v1.02 has just been released. This fixes an issue some people were having loading the community levels. To get the update open Impulse and check the updates tab. Thanks to those who let us know so we could get it fixed.
We’ve also increased the bosses literacy stats (he can now spell ‘us’)
We’ve also increased the bosses literacy stats (he can now spell ‘us’)
Monday, 15 November 2010
Some more reviews
Wednesday, 10 November 2010
The Machine - Reviews
There have been a couple of reviews of The Machine over the last week. We’re obviously quite biased toward it so here’s some links to some objective points of view.
DIY Gamer - Mike Rose recommended the game out right! http://www.diygamer.com/2010/11/casual-contraptions-machine-review/
Gamezebo - 3.5 out of 5
http://www.gamezebo.com/download-games/machine/review
We were naturally horrified when Jon Mundy pointed out we spelt ‘us’ wrong! I have been on the naughty step since then. I can only say it will be rectified in an update.
DIY Gamer - Mike Rose recommended the game out right! http://www.diygamer.com/2010/11/casual-contraptions-machine-review/
Gamezebo - 3.5 out of 5
http://www.gamezebo.com/download-games/machine/review
We were naturally horrified when Jon Mundy pointed out we spelt ‘us’ wrong! I have been on the naughty step since then. I can only say it will be rectified in an update.
Tuesday, 9 November 2010
The infamous Level 23 of The Machine
Every game has one, that level that sticks in peoples minds because it is so elequent and perfect and darn right tricky to get past.
The machine has a level just like this, level 23 and we've had a fair bit of correspondence asking how this level can be completed. Some people don't believe it can be completed, but us being us we've decided to help you all out and give you a series of clues on how to solve it.
And there's also a complete video solution further down if you just want to know how it's done!
The machine has a level just like this, level 23 and we've had a fair bit of correspondence asking how this level can be completed. Some people don't believe it can be completed, but us being us we've decided to help you all out and give you a series of clues on how to solve it.
And there's also a complete video solution further down if you just want to know how it's done!
Monday, 1 November 2010
The Machine - Released on Impulse
We’re pleased to announce that earlier today The Machine was released on Impulse.
Check out the product page and news article.
It’s a proud moment for us to see our little game tootling off with all those other games and making its way in the world. We’d like to say a huge thanks to the folks at Impulse for all their help, especially Larry Kuperman and Brian Clair.
Check out the product page and news article.
It’s a proud moment for us to see our little game tootling off with all those other games and making its way in the world. We’d like to say a huge thanks to the folks at Impulse for all their help, especially Larry Kuperman and Brian Clair.
Friday, 15 October 2010
Whisperings in the Bumpkin Barn
Since out last postings we've mostly been discussing what to do next. There's still more happenings with "The Machine" but we had been looking for something new and exciting to do as a team.
The afforementioned "Penguin Block Pushing Fun" was fun enough, but completely throwing ourselves into a remake of an old project didn't feel very motivating and we soon started talking about games on a larger scale that we wanted to create.
Then, after not being able to agree on a game that we both wanted to work on someone we know came up with a great concept for a game...which we completely changed. For the better obviously, we added blocks! Honestly, blocks make this game better.
So now we're brimming with ideas and, more importantly, playable concepts of the game. So we're already in the design and prototyping phase of the project and we're going great guns at the moment. We have some music (what a surprise) some basic models and this time there's a story planned! Wooooo...
Stay tuned over the next few weeks for when we start to reveal our new masterpiece!
The afforementioned "Penguin Block Pushing Fun" was fun enough, but completely throwing ourselves into a remake of an old project didn't feel very motivating and we soon started talking about games on a larger scale that we wanted to create.
Then, after not being able to agree on a game that we both wanted to work on someone we know came up with a great concept for a game...which we completely changed. For the better obviously, we added blocks! Honestly, blocks make this game better.
So now we're brimming with ideas and, more importantly, playable concepts of the game. So we're already in the design and prototyping phase of the project and we're going great guns at the moment. We have some music (what a surprise) some basic models and this time there's a story planned! Wooooo...
Stay tuned over the next few weeks for when we start to reveal our new masterpiece!
Tuesday, 27 July 2010
A quick update from the Bumpkin Barn.
Firstly - a massive congratulations to Andy who got married to Jo this weekend. Here's a pic of Andy and me in our finery.

Secondly - a quick update on things game related. We will soon be releasing details of our next game, which is for the iPhone and web. Prepare for some penguin based block pushing fun!
Firstly - a massive congratulations to Andy who got married to Jo this weekend. Here's a pic of Andy and me in our finery.

Secondly - a quick update on things game related. We will soon be releasing details of our next game, which is for the iPhone and web. Prepare for some penguin based block pushing fun!
Wednesday, 23 June 2010
Thanks
Just a quick post to say thanks to everyone who has given us feedback about The Machine. We've already released an update that includes some of the suggestions from our Bumpkin Buddies out there.
Thanks for the support!
Thanks for the support!
Thursday, 17 June 2010
The Machine update
There has been a small update released for The Machine. This update prevents the Wakefield exploit.
Tuesday, 15 June 2010
Please release me...
The Machine is now released. Check out the home page for more details, the epic promo video and to play!
Tuesday, 25 May 2010
Release candidate 1 - soon
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